talking tom hack is the newest addition to the existing gaming scenario in India. Digital gaming in India started way back with remotes & increasing availability of PC helped offline gaming also grow. Rampant piracy also helped in cheap and easy availability of game CD’s. Mobile phones have started to give India its new share of online gamers due to the presence of so many hi-tech mobile phones in the country. The instant success of mobile phone gaming is being touted as how big is the potential in India.
1. Games based on number of players
E-games depend on number of players i.e. single player, multi player, massively multiplayer games and massively multiplayer role playing online games. In single player, user play against the computer. In multiplayer, many players can play simultaneously depending on the bandwidth and the type of the game. Massively multiplayer online games can be played by thousands of players at a single time depending on the capacity of the server. Multiplayer online role playing games are an extension of MMOG’s. These are not dependent on a single player and continue whether a player leaves the game or not.
2. Based on Involvement
Depending on level of involvement, it can be further divided into casual gamers and core gamers.
3. Casual gamers:
This genre of gamers play these online games just to enjoy themelves or for some fun or maybe just to kill time. They dont take these games seriously and enjoy themselves to the fullest. When free in office, they play for short intervals of 15-20 mins just to recharge their batteries. When in Cyber Café, they play games to kill off the remaining time left in their session.
4. Core gamers or Serious Gamers:
These type of gamers are hooked to their respective online games and spend at least 4-6 hours a week gaming and most of them play MMOGs & MMORPG’s. There are various reasons which drive this genre of gamers to online gaming. They are society based gamers, who generally have their own peer group into gaming; these type of gamers prefer multi-player games over single-player games; and they are pretty difficult to understand unlike casual gamers.
5. Drivers in India:
These are the factors that drive the growth of online gaming market in India and can be broadly classified into:
6. Consumer Pull
Size of youth segment- This segment boasts of the biggest number of users on the internet which is heading the demand for games on platforms like PC, mobile handsets and gaming consoles.The gaming market in India comprise mainly of young men and college going students falling in the age group of 17-24 years. They form the largest segment of the active internet user base in India; they are the most tech savvy bunch and most important of them all have an attitude to try everything that comes their way.